![]() “Everything you do on a planet’s surface is boring at best and an annoying chore at worst. Especially in the late game, it was aggravating to find that I’d already been to a system a few days earlier. I can certainly understand not wanting navigation to feel so automatic that you barely have to look at the map, but putting it behind this much annoying menu fiddling is a step too far.It’s also frustrating that Star Control: Origins doesn’t keep track of which systems or planets you’ve already visited and stripped bare of resources (or passed over). Instead, you have to scroll through the detailed captain’s log screen until you find where they’ve specifically been mentioned, at which point you can click on the name to auto-pilot your way to them. ![]() If you’re given a star system’s name you can search for it in the map screen easily enough, but if someone asks you to travel to another species’ homeworld without mentioning it by name you can’t just click on that race’s name on the map, even if you’ve been there before. Navigating the galaxy to chase your quest objectives can be a hassle sometimes because, unless you’re meticulously marking your map with the multi-colored marking tool, it can be a pain to find what you’re looking for. That lack of control over the outcome of conversations is a reminder that despite its open-galaxy map, Star Control: Origins (like all the Star Control games before it) is an adventure game rather than an RPG – which is fine, except that there’s less value to replaying this 35-hour adventure. Sometimes you can opt to attack a ship you’ve approached, but I don’t think I’ve ever been able to talk my way out of being attacked. ![]() Nearly all of the quests are solved by traveling to a location, checking it out (maybe blowing something up), and returning to the questgiver. There are definitely a few points where you can choose to accept or decline an offer from an alien, and what you choose may have consequences that must be resolved through a sidequest, but there’s never a risk of endangering an alliance by insulting your allies or anything like that. “Funny as they often are, it’s very rare that the dialogue decisions you make seem to have any effect on the outcome of an encounter other than to play your character straight or as a wise-cracking captain with a mean streak. ![]()
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